Global In-Game Advertising Market Growth (Status and Outlook) 2025-2031

Report ID: 3025686 | Published Date: Dec 2025 | No. of Page: 137 | Base Year: 2024 | Rating: 4.1 | Webstory: Check our Web story

Impact of U.S Tarrifs Analyzed 2025

The global In-Game Advertising market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of % from 2025 to 2031.

Key Features:

  • United States market for In-Game Advertising is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
  • China market for In-Game Advertising is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
  • Europe market for In-Game Advertising is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

Segmentation by Type:

  • Dynamic In-Game Advertising (DIGA)
  • Static In-Game Advertising
  • Advergames
  • Other

Segmentation by Application:

  • Food and Beverage
  • Automobile
  • Medical Health
  • Consumer Goods
  • Travel
  • Education
  • Other

Market by Region:

  • Americas
  • APAC
  • Europe
  • Middle East & Africa

Company Coverage:

  • Portuma
  • Anzu
  • Overwolf
  • Gameloft
  • Bidstack
  • Venatus
  • ironSource
  • Frameplay
  • Voodoo
  • Super League
  • Adverty
  • AdInMo
  • StackAdapt
  • Acrossmedia241
  • APEX Mobile Media
  • Eskimi
  • Adelphic
  • Interact

Key Questions Addressed in this Report:

  • What are the trends impacting the In-Game Advertising market?
  • What are the competitive strategies of the key players?
  • What is the expected market size for the future?
Frequently Asked Questions
In-Game Advertising report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
In-Game Advertising report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
In-Game Advertising report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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