1 Study Coverage
1.1 VR Equipment Revenue in VR Equipment Business (2017-2022) & (US$ Million) Introduction
1.2 Global VR Equipment Outlook 2017 VS 2022 VS 2028
1.2.1 Global VR Equipment Market Size for the Year 2017-2028
1.2.2 Global VR Equipment Market Size for the Year 2017-2028
1.3 VR Equipment Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States VR Equipment in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of VR Equipment Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 VR Equipment Market Dynamics
1.4.1 VR Equipment Industry Trends
1.4.2 VR Equipment Market Drivers
1.4.3 VR Equipment Market Challenges
1.4.4 VR Equipment Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 VR Equipment by Type
2.1 VR Equipment Market Segment by Type
2.1.1 Head Mounted Displays
2.1.2 Head Trackers
2.1.3 Motion Trackers
2.1.4 3D Controllers
2.1.5 Data Gloves
2.1.6 Haptic Devices
2.1.7 Others
2.2 Global VR Equipment Market Size by Type (2017, 2022 & 2028)
2.3 Global VR Equipment Market Size by Type (2017-2028)
2.4 United States VR Equipment Market Size by Type (2017, 2022 & 2028)
2.5 United States VR Equipment Market Size by Type (2017-2028)
3 VR Equipment by Application
3.1 VR Equipment Market Segment by Application
3.1.1 Educational
3.1.2 Industrial
3.1.3 Medical
3.1.4 Entertainment
3.1.5 Others
3.2 Global VR Equipment Market Size by Application (2017, 2022 & 2028)
3.3 Global VR Equipment Market Size by Application (2017-2028)
3.4 United States VR Equipment Market Size by Application (2017, 2022 & 2028)
3.5 United States VR Equipment Market Size by Application (2017-2028)
4 Global VR Equipment Competitor Landscape by Company
4.1 Global VR Equipment Market Size by Company
4.1.1 Top Global VR Equipment Companies Ranked by Revenue (2021)
4.1.2 Global VR Equipment Revenue by Player (2017-2022)
4.2 Global VR Equipment Concentration Ratio (CR)
4.2.1 VR Equipment Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of VR Equipment in 2021
4.2.3 Global VR Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global VR Equipment Headquarters, Revenue in VR Equipment Business (2017-2022) & (US$ Million) Type
4.3.1 Global VR Equipment Headquarters and Area Served
4.3.2 Global VR Equipment Companies Revenue in VR Equipment Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into VR Equipment Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States VR Equipment Market Size by Company
4.5.1 Top VR Equipment Players in United States, Ranked by Revenue (2021)
4.5.2 United States VR Equipment Revenue by Players (2020, 2021 & 2022)
5 Global VR Equipment Market Size by Region
5.1 Global VR Equipment Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global VR Equipment Market Size by Region (2017-2028)
5.2.1 Global VR Equipment Market Size by Region: 2017-2022
5.2.2 Global VR Equipment Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America VR Equipment Market Size YoY Growth 2017-2028
6.1.2 North America VR Equipment Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific VR Equipment Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific VR Equipment Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe VR Equipment Market Size YoY Growth 2017-2028
6.3.2 Europe VR Equipment Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America VR Equipment Market Size YoY Growth 2017-2028
6.4.2 Latin America VR Equipment Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa VR Equipment Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa VR Equipment Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 Starbreeze
7.1.1 Starbreeze Company Details
7.1.2 Starbreeze Business Overview
7.1.3 Starbreeze VR Equipment Introduction
7.1.4 Starbreeze Revenue in VR Equipment Business (2017-2022)
7.1.5 Starbreeze Recent Development
7.2 Google
7.2.1 Google Company Details
7.2.2 Google Business Overview
7.2.3 Google VR Equipment Introduction
7.2.4 Google Revenue in VR Equipment Business (2017-2022)
7.2.5 Google Recent Development
7.3 Vuzix
7.3.1 Vuzix Company Details
7.3.2 Vuzix Business Overview
7.3.3 Vuzix VR Equipment Introduction
7.3.4 Vuzix Revenue in VR Equipment Business (2017-2022)
7.3.5 Vuzix Recent Development
7.4 HTC
7.4.1 HTC Company Details
7.4.2 HTC Business Overview
7.4.3 HTC VR Equipment Introduction
7.4.4 HTC Revenue in VR Equipment Business (2017-2022)
7.4.5 HTC Recent Development
7.5 Sony
7.5.1 Sony Company Details
7.5.2 Sony Business Overview
7.5.3 Sony VR Equipment Introduction
7.5.4 Sony Revenue in VR Equipment Business (2017-2022)
7.5.5 Sony Recent Development
7.6 Microsoft
7.6.1 Microsoft Company Details
7.6.2 Microsoft Business Overview
7.6.3 Microsoft VR Equipment Introduction
7.6.4 Microsoft Revenue in VR Equipment Business (2017-2022)
7.6.5 Microsoft Recent Development
7.7 Meta
7.7.1 Meta Company Details
7.7.2 Meta Business Overview
7.7.3 Meta VR Equipment Introduction
7.7.4 Meta Revenue in VR Equipment Business (2017-2022)
7.7.5 Meta Recent Development
7.8 Freefly
7.8.1 Freefly Company Details
7.8.2 Freefly Business Overview
7.8.3 Freefly VR Equipment Introduction
7.8.4 Freefly Revenue in VR Equipment Business (2017-2022)
7.8.5 Freefly Recent Development
7.9 Oculus
7.9.1 Oculus Company Details
7.9.2 Oculus Business Overview
7.9.3 Oculus VR Equipment Introduction
7.9.4 Oculus Revenue in VR Equipment Business (2017-2022)
7.9.5 Oculus Recent Development
7.10 Samsung
7.10.1 Samsung Company Details
7.10.2 Samsung Business Overview
7.10.3 Samsung VR Equipment Introduction
7.10.4 Samsung Revenue in VR Equipment Business (2017-2022)
7.10.5 Samsung Recent Development
7.11 Vive
7.11.1 Vive Company Details
7.11.2 Vive Business Overview
7.11.3 Vive VR Equipment Introduction
7.11.4 Vive Revenue in VR Equipment Business (2017-2022)
7.11.5 Vive Recent Development
7.12 Avegant
7.12.1 Avegant Company Details
7.12.2 Avegant Business Overview
7.12.3 Avegant VR Equipment Introduction
7.12.4 Avegant Revenue in VR Equipment Business (2017-2022)
7.12.5 Avegant Recent Development
7.13 Razer
7.13.1 Razer Company Details
7.13.2 Razer Business Overview
7.13.3 Razer VR Equipment Introduction
7.13.4 Razer Revenue in VR Equipment Business (2017-2022)
7.13.5 Razer Recent Development
7.14 Zeiss
7.14.1 Zeiss Company Details
7.14.2 Zeiss Business Overview
7.14.3 Zeiss VR Equipment Introduction
7.14.4 Zeiss Revenue in VR Equipment Business (2017-2022)
7.14.5 Zeiss Recent Development
7.15 VisusVR
7.15.1 VisusVR Company Details
7.15.2 VisusVR Business Overview
7.15.3 VisusVR VR Equipment Introduction
7.15.4 VisusVR Revenue in VR Equipment Business (2017-2022)
7.15.5 VisusVR Recent Development
7.16 FOVE
7.16.1 FOVE Company Details
7.16.2 FOVE Business Overview
7.16.3 FOVE VR Equipment Introduction
7.16.4 FOVE Revenue in VR Equipment Business (2017-2022)
7.16.5 FOVE Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
List of Tables
Table 1. VR Equipment Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. VR Equipment Market Trends
Table 3. VR Equipment Market Drivers
Table 4. VR Equipment Market Challenges
Table 5. VR Equipment Market Restraints
Table 6. Global VR Equipment Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States VR Equipment Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global VR Equipment Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States VR Equipment Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top VR Equipment Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global VR Equipment Revenue by Player, (US$ Million), 2017-2022
Table 12. Global VR Equipment Revenue Share by Player, 2017-2022
Table 13. Global VR Equipment Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global VR Equipment by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Equipment as of 2021)
Table 15. Top Players of VR Equipment in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in VR Equipment Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into VR Equipment Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top VR Equipment Players in United States Market, Ranking by Revenue (2021)
Table 20. United States VR Equipment Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States VR Equipment Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global VR Equipment Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global VR Equipment Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global VR Equipment Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America VR Equipment Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific VR Equipment Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe VR Equipment Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa VR Equipment Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa VR Equipment Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. Starbreeze Company Details
Table 31. Starbreeze Business Overview
Table 32. Starbreeze VR Equipment Product
Table 33. Starbreeze Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 34. Starbreeze Recent Development
Table 35. Google Company Details
Table 36. Google Business Overview
Table 37. Google VR Equipment Product
Table 38. Google Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 39. Google Recent Development
Table 40. Vuzix Company Details
Table 41. Vuzix Business Overview
Table 42. Vuzix VR Equipment Product
Table 43. Vuzix Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 44. Vuzix Recent Development
Table 45. HTC Company Details
Table 46. HTC Business Overview
Table 47. HTC VR Equipment Product
Table 48. HTC Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 49. HTC Recent Development
Table 50. Sony Company Details
Table 51. Sony Business Overview
Table 52. Sony VR Equipment Product
Table 53. Sony Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 54. Sony Recent Development
Table 55. Microsoft Company Details
Table 56. Microsoft Business Overview
Table 57. Microsoft VR Equipment Product
Table 58. Microsoft Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 59. Microsoft Recent Development
Table 60. Meta Company Details
Table 61. Meta Business Overview
Table 62. Meta VR Equipment Product
Table 63. Meta Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 64. Meta Recent Development
Table 65. Freefly Company Details
Table 66. Freefly Business Overview
Table 67. Freefly VR Equipment Product
Table 68. Freefly Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 69. Freefly Recent Development
Table 70. Oculus Company Details
Table 71. Oculus Business Overview
Table 72. Oculus VR Equipment Product
Table 73. Oculus Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 74. Oculus Recent Development
Table 75. Samsung Company Details
Table 76. Samsung Business Overview
Table 77. Samsung VR Equipment Product
Table 78. Samsung Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 79. Samsung Recent Development
Table 80. Vive Company Details
Table 81. Vive Business Overview
Table 82. Vive VR Equipment Product
Table 83. Vive Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 84. Vive Recent Development
Table 85. Avegant Company Details
Table 86. Avegant Business Overview
Table 87. Avegant VR Equipment Product
Table 88. Avegant Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 89. Avegant Recent Development
Table 90. Razer Company Details
Table 91. Razer Business Overview
Table 92. Razer VR Equipment Product
Table 93. Razer Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 94. Razer Recent Development
Table 95. Zeiss Company Details
Table 96. Zeiss Business Overview
Table 97. Zeiss VR Equipment Product
Table 98. Zeiss Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 99. Zeiss Recent Development
Table 100. VisusVR Company Details
Table 101. VisusVR Business Overview
Table 102. VisusVR VR Equipment Product
Table 103. VisusVR Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 104. VisusVR Recent Development
Table 105. FOVE Company Details
Table 106. FOVE Business Overview
Table 107. FOVE VR Equipment Product
Table 108. FOVE Revenue in VR Equipment Business (2017-2022) & (US$ Million)
Table 109. FOVE Recent Development
Table 110. Research Programs/Design for This Report
Table 111. Key Data Information from Secondary Sources
Table 112. Key Data Information from Primary Sources
List of Figures
Figure 1. VR Equipment Product Picture
Figure 2. Global VR Equipment Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global VR Equipment Market Size 2017-2028 (US$ Million)
Figure 4. United States VR Equipment Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States VR Equipment Market Size 2017-2028 (US$ Million)
Figure 6. United States VR Equipment Market Share in Global 2017-2028
Figure 7. VR Equipment Report Years Considered
Figure 8. Product Picture of Head Mounted Displays
Figure 9. Product Picture of Head Trackers
Figure 10. Product Picture of Motion Trackers
Figure 11. Product Picture of 3D Controllers
Figure 12. Product Picture of Data Gloves
Figure 13. Product Picture of Haptic Devices
Figure 14. Product Picture of Others
Figure 15. Global VR Equipment Market Share by Type in 2022 & 2028
Figure 16. Global VR Equipment Market Size by Type (2017-2028) & (US$ Million)
Figure 17. Global VR Equipment Market Share by Type (2017-2028)
Figure 18. United States VR Equipment Market Share by Type in 2022 & 2028
Figure 19. United States VR Equipment Market Size by Type (2017-2028) & (US$ Million)
Figure 20. United States VR Equipment Market Share by Type (2017-2028)
Figure 21. Product Picture of Educational
Figure 22. Product Picture of Industrial
Figure 23. Product Picture of Medical
Figure 24. Product Picture of Entertainment
Figure 25. Product Picture of Others
Figure 26. Global VR Equipment Market Share by Application in 2022 & 2028
Figure 27. Global VR Equipment Market Size by Application (2017-2028) & (US$ Million)
Figure 28. Global VR Equipment Market Share by Application (2017-2028)
Figure 29. United States VR Equipment Market Share by Application in 2022 & 2028
Figure 30. United States VR Equipment Market Size by Application (2017-2028) & (US$ Million)
Figure 31. United States VR Equipment Market Share by Application (2017-2028)
Figure 32. North America VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
Figure 33. U.S. VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 34. Canada VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. Europe VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
Figure 36. Germany VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. France VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. U.K. VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 39. Italy VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Russia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. Asia-Pacific VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
Figure 42. China VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Japan VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. South Korea VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 45. India VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Australia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 47. Taiwan VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Indonesia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 49. Thailand VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 50. Malaysia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 51. Philippines VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. Latin America VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
Figure 53. Mexico VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 54. Brazil VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 55. Argentina VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 56. Middle East & Africa VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
Figure 57. Turkey VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 58. Saudi Arabia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 59. UAE VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 60. Starbreeze Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 61. Google Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 62. Vuzix Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 63. HTC Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 64. Sony Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 65. Microsoft Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 66. Meta Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 67. Freefly Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 68. Oculus Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 69. Samsung Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 70. Vive Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 71. Avegant Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 72. Razer Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 73. Zeiss Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 74. VisusVR Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 75. FOVE Revenue Growth Rate in VR Equipment Business (2017-2022)
Figure 76. Bottom-up and Top-down Approaches for This Report
Figure 77. Data Triangulation
Figure 78. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Starbreeze Google Vuzix HTC Sony Microsoft Meta Freefly Oculus Samsung Vive Avegant Razer Zeiss VisusVR FOVE